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Jak 3 : ウィキペディア英語版
Jak 3

| genre = Platformer
| modes = Single-player
| director = Jason Rubin
| designer = Evan Wells
| programmer = Andy Gavin
Christopher Christensen
Neil Druckmann
Christophe Balestra
| artist = Bob Rafei
Bruce Straley
| writer = Jason Rubin
| composer = Josh Mancell
Larry Hopkins
}}
''Jak 3'' is a 2004 platforming video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2. The game was developed for 13 months with a budget of $10 million dollars,〔https://docs.google.com/viewer?url=http%3A%2F%2Fwww.agdc.com.au%2F04presentations%2Fthu_jason_rubin.ppt〕 〔http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649〕 and is the sequel to ''Jak II'', and third in the series. The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of the previous games. As in the other games in the series, the player takes on the dual role of recurring protagonists Jak and Daxter. There are also a new array of characters as well as some returning ones, such as Samos and Keira. The game was followed by ''Jak X: Combat Racing''.
== Gameplay ==

Like its predecessor, the gameplay of ''Jak 3'' is a blend of platforming, driving, and gun combat.〔(PS2 Games - ''Jak 3'' Preview )〕 The player is led through the story as they complete missions, assigned by the various characters in the game. Missions can consist of anything from defeating particular enemies, reaching a specific location, or completing a puzzle. With the exception of timed or otherwise linear missions, the player is free to explore the game world as they see fit.
Cheats, made available as the player progresses, can upgrade weapons, flip the game world around into a mirror image of itself, or grant the player invincibility.〔(''Jak 3'' for PlayStation 2 Cheats - ''Jak 3'' Codes - ''Jak 3'' Cheat Codes, FAQs, Walk-Throughs, Hints )〕 After the game has been completed, the Hero Mode option is made accessible, which, when purchased, allows the player to re-play the game at a harder difficulty level, but with all previously unlocked cheats and extras still available. As Precursor Orb count is not reset, and the orbs are regenerated at their original locations, the player is able to regather orbs that he or she had already collected the previous time they played through the game. Collecting all 600 Precursor Orbs has some cosmetic effects on Jak's appearance, but has no effects other than this. In Hero Mode, Jak also keeps all twelve of his weapons but loses his light fly, and two of his dark powers until they are collected in their respective parts of the game.
〔(''Jak 3'' Cheats, Codes, Cheat Codes for PlayStation 2 (PS2) )〕
There are some differences between ''Jak 3'' and ''Jak II''. Most notably are the changes undergone by the Haven City environments. While ''Jak II'' provided the player with only four different types of guns, ''Jak 3'' expands on the concept with two additional modifications for each type, ending with a total of twelve weapons. Also, the 'Dark Jak' form, introduced in ''Jak II'', which allowed the player to transform into a more powerful version of Jak, is countered by a 'Light Jak' form〔(''Jak 3'' (ps2: 2004): Reviews )〕 that mainly focuses on defensive abilities. As well as the hover vehicles within Haven City, Jak can drive a variety of off-road vehicles in the desert.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Jak 3」の詳細全文を読む



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